If a player doesn't have a custom player model set, they will load the default custom player model. If no capes are found in a resource pack, it will load them from a folder called capes/default located next to the program file. If the custom default directory is set to resource-pack, it will load the default capes from assets/minecraft/textures/capes of the current top loaded resource-pack. If there are multiple textures in the default cape directory, players will be given a random one.įull instructions in the settings.json file. In the settings.json, you can define a custom directory to load default capes from. If a player does not have a cape set, they will have a default cape applied. If it looks like nothing happens when you run it, you can check in task manager to see if it is running in the background. Just launch the downloaded program to begin. Next, add 127.0.0.1 s. to the bottom of the file, and save the file.įinally, run ipconfig /flushdns in command prompt and then you are done! If you cannot see the file, make sure that All Files (*.*) is selected in the bottom right corner. ![]() You can do this by searching it in the windows seach bar, right clicking it, and selecting Run as Administratorįrom Notepad, go to File->Open and open the file C:/Windows/System32/drivers/etc/hosts Start by opening Notepad.exe in Administrator mode. To use this, you need to edit your hosts file. Start by downloading the program from here If you want your cape added to this github repository, so that other people using this program can see it, then join my Discord Server and send your cape and username in the #custom-capes channel. See this folder for examples of correct formatting.ĭISCLAIMER, these changes are purely client side, and no one else can see them. Playermodels are loaded from the playermodels folder next to the program folder. Please note that capes must also contain the elytra texture. To use a custom cape, put your cape texture in the capes folder next to the program file, and rename it to match your Minecraft username. Finally, if no OptiFine cape is found, it loads a default cape file (Currently the migration cape). If still no cape is found, it will check for an official optifine cape. If no cape is found, it checks for one in this github repository. The program first loads capes from your local capes folder. ![]() This is a program that lets you customise OptiFine capes and give yourself custom player models. If you wish for your cape/playermodel to be removed from this repository, please let me know by submitting an issue. ![]() Local mode will still work (loading from the capes/playermodels folder next to the program), and any capes/playermodels already in this repository will still work. This project is now discontinued, meaning I will no longer be updating/adding any capes/playermodels to the repository.
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